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Amiga Plus 1995 #5 & #6
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000023_owner-lightwave-l _Thu Jan 5 11:10:47 1995.msg
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Date: Thu, 5 Jan 1995 08:12:30 -0700 (MST)
From: Eric Case <eric@bigdog.engr.arizona.edu>
To: lightwave-l@netcom.com
Subject: Re: Texture Maps using transp...
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On Wed, 4 Jan 1995 DScott5663@aol.com wrote:
>
> > What I'm trying to do is have the white part transparent to the
> > underlying surface and have the black part of the image be
> > superimpose upon the underlying surface.
> > I've tried using transparence but it makes the surface of the model
> > transparent.
>
> LW does not treat the various surface settings as seperate layers;
> ie., Diffusion is not seperate from Surface, Transparency isn't sep-
> erate from Diffusion, etc. Instead, they are treated as a hieracrchy,
> Transparency being the highest (over-riding) priority. Thus, to ac-
> complish what you're asking requires that you have an entire
> second layer of polygons "hovering" over your base surface on to
> which you'll put your transparency map.
>
SNIP
If he needs just black and the 'other' surface he has, a diffusion map may
work, I don't see why not (but can't say I have done this today. :) This
makes the object simpler, but if he needs two compound textures, then he
would need the other polys. Hope this helps.
-Eric
>
> Lightwaver in "Dean's World"
>
> Dean A. Scott (dscott5663@aol.com)
>
>
Eric Case INTERNET: eric@bigdog.engr.arizona.edu